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AmigActive 10
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bking2.c
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C/C++ Source or Header
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2000-04-23
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15KB
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432 lines
/***************************************************************************
Birdie King II Memory Map
-------------------------
0000-7fff ROM
8000-83ff Scratch RAM
8400-8fff (Scratch RAM again, address lines AB10, AB11 ignored)
9000-9fff Video RAM?
A000-Bfff Unused?
NOTE: ROM DM03 is missing from all known ROM sets. This is a color palette.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
void bking2_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void bking2_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( bking2_xld1_w );
WRITE_HANDLER( bking2_yld1_w );
WRITE_HANDLER( bking2_xld2_w );
WRITE_HANDLER( bking2_yld2_w );
WRITE_HANDLER( bking2_xld3_w );
WRITE_HANDLER( bking2_yld3_w );
WRITE_HANDLER( bking2_msk_w );
WRITE_HANDLER( bking2_cont1_w );
WRITE_HANDLER( bking2_cont2_w );
WRITE_HANDLER( bking2_cont3_w );
WRITE_HANDLER( bking2_hitclr_w );
READ_HANDLER( bking2_input_port_5_r );
READ_HANDLER( bking2_input_port_6_r );
READ_HANDLER( bking2_pos_r );
static int sndnmi_enable = 1;
static READ_HANDLER( bking2_sndnmi_disable_r )
{
sndnmi_enable = 0;
return 0;
}
static WRITE_HANDLER( bking2_sndnmi_enable_w )
{
sndnmi_enable = 1;
}
static WRITE_HANDLER( bking2_soundlatch_w )
{
int i,code;
code = 0;
for (i = 0;i < 8;i++)
if (data & (1 << i)) code |= 0x80 >> i;
soundlatch_w(offset,code);
if (sndnmi_enable) cpu_cause_interrupt(1,Z80_NMI_INT);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x83ff, MRA_RAM },
{ 0x9000, 0x97ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x83ff, MWA_RAM },
{ 0x9000, 0x97ff, videoram_w, &videoram, &videoram_size },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x00, 0x00, input_port_0_r },
{ 0x01, 0x01, input_port_1_r },
{ 0x02, 0x02, input_port_2_r },
{ 0x03, 0x03, input_port_3_r },
{ 0x04, 0x04, input_port_4_r },
{ 0x05, 0x05, bking2_input_port_5_r },
{ 0x06, 0x06, bking2_input_port_6_r },
{ 0x07, 0x1f, bking2_pos_r },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x00, 0x00, bking2_xld1_w },
{ 0x01, 0x01, bking2_yld1_w },
{ 0x02, 0x02, bking2_xld2_w },
{ 0x03, 0x03, bking2_yld2_w },
{ 0x04, 0x04, bking2_xld3_w },
{ 0x05, 0x05, bking2_yld3_w },
{ 0x06, 0x06, bking2_msk_w },
{ 0x07, 0x07, watchdog_reset_w },
{ 0x08, 0x08, bking2_cont1_w },
{ 0x09, 0x09, bking2_cont2_w },
{ 0x0a, 0x0a, bking2_cont3_w },
{ 0x0b, 0x0b, bking2_soundlatch_w },
//{ 0x0c, 0x0c, bking2_eport2_w }, this is not shown to be connected anywhere
{ 0x0d, 0x0d, bking2_hitclr_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x4401, 0x4401, AY8910_read_port_0_r },
{ 0x4403, 0x4403, AY8910_read_port_1_r },
{ 0x4800, 0x4800, soundlatch_r },
{ 0x4802, 0x4802, bking2_sndnmi_disable_r },
{ 0xe000, 0xefff, MRA_ROM }, /* space for some other ROM???
It's checked if there is valid code there */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ 0x4400, 0x4400, AY8910_control_port_0_w },
{ 0x4401, 0x4401, AY8910_write_port_0_w },
{ 0x4402, 0x4402, AY8910_control_port_1_w },
{ 0x4403, 0x4403, AY8910_write_port_1_w },
{ 0x4802, 0x4802, bking2_sndnmi_enable_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( bking2 )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) /* Continue 1 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) /* Continue 2 */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) /* Not Connected */
PORT_START /* IN2 - DIP Switch A */
PORT_DIPNAME( 0x01, 0x00, "Bonus Holes Awarded" )
PORT_DIPSETTING( 0x00, "Fewer" )
PORT_DIPSETTING( 0x01, "More" )
PORT_DIPNAME( 0x02, 0x02, "Holes Awarded for Hole-in-One" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x02, "9" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR(Free_Play) )
PORT_DIPSETTING( 0x04, DEF_STR(Off))
PORT_DIPSETTING( 0x00, DEF_STR(On))
PORT_DIPNAME( 0x18, 0x18, "Holes (Lives)" )
PORT_DIPSETTING( 0x18, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x00, "9" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR(Unused) )
PORT_DIPSETTING( 0x20, DEF_STR(Off))
PORT_DIPSETTING( 0x00, DEF_STR(On))
PORT_DIPNAME( 0x40, 0x40, DEF_STR(Flip_Screen) )
PORT_DIPSETTING( 0x40, DEF_STR(Off))
PORT_DIPSETTING( 0x00, DEF_STR(On))
PORT_DIPNAME( 0x80, 0x00, DEF_STR(Cabinet) )
PORT_DIPSETTING( 0x00, DEF_STR(Upright) )
PORT_DIPSETTING( 0x80, DEF_STR(Cocktail) )
PORT_START /* IN3 - DIP Switch B */
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
PORT_START /* IN4 - DIP Switch C */
PORT_DIPNAME( 0x01, 0x01, "Crow" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x04, "Crow Flight Pattern" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x06, "4" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR(Unused) )
PORT_DIPSETTING( 0x00, DEF_STR(Off))
PORT_DIPSETTING( 0x08, DEF_STR(On))
PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
PORT_DIPSETTING( 0x00, DEF_STR(Off))
PORT_DIPSETTING( 0x10, DEF_STR(On))
PORT_DIPNAME( 0x20, 0x20, "Year Display" )
PORT_DIPSETTING( 0x00, DEF_STR(Off))
PORT_DIPSETTING( 0x20, DEF_STR(On))
PORT_DIPNAME( 0x40, 0x40, "Check" )
PORT_DIPSETTING( 0x00, "Check" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPNAME( 0x80, 0x80, "Coin Chutes" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_START /* IN5 */
PORT_ANALOG( 0xff, 0x00, IPT_TRACKBALL_X, 25, 10, 0, 0 ) /* Sensitivity, clip, min, max */
PORT_START /* IN6 */
PORT_ANALOG( 0xff, 0x00, IPT_TRACKBALL_Y | IPF_REVERSE, 25, 10, 0, 0 ) /* Sensitivity, clip, min, max */
PORT_START /* IN7 */
PORT_ANALOG( 0xff, 0x00, IPT_TRACKBALL_X | IPF_COCKTAIL, 25, 10, 0, 0 ) /* Sensitivity, clip, min, max */
PORT_START /* IN8 */
PORT_ANALOG( 0xff, 0x00, IPT_TRACKBALL_Y | IPF_REVERSE | IPF_COCKTAIL, 25, 10, 0, 0 ) /* Sensitivity, clip, min, max */
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 0*1024*8*8, 1*1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
{ 7, 6, 5, 4, 3, 2, 1, 0 }, /* reverse layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
struct GfxLayout crowlayout =
{
16,32, /* 16*32 characters */
16, /* 16 characters */
2, /* 2 bits per pixel */
{ 0, 4 },
{ 3*32*8+3, 3*32*8+2, 3*32*8+1, 3*32*8+0,
2*32*8+3, 2*32*8+2, 2*32*8+1, 2*32*8+0,
32*8+3, 32*8+2, 32*8+1, 32*8+0,
3, 2, 1, 0 }, /* reverse layout */
{ 31*8, 30*8, 29*8, 28*8, 27*8, 26*8, 25*8, 24*8,
23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8,
15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8,
7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
128*8 /* every sprite takes 128 consecutive bytes */
};
struct GfxLayout balllayout =
{
8,16, /* 8*16 sprites */
8, /* 8 sprites */
1, /* 1 bit per pixel */
{ 0 }, /* the two bitplanes are separated */
{ 7, 6, 5, 4, 3, 2, 1, 0 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8 /* every sprite takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 4 }, /* playfield */
{ REGION_GFX2, 0, &crowlayout, 4*8, 4 }, /* crow */
{ REGION_GFX3, 0, &balllayout, 4*8+4*4, 4 }, /* ball 1 */
{ REGION_GFX4, 0, &balllayout, 4*8+4*4+4*2, 4 }, /* ball 2 */
{ -1 } /* end of array */
};
static WRITE_HANDLER( portb_w )
{
/* don't know what this is... could be a filter */
if (data != 0x00) logerror("portB = %02x\n",data);
}
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
2000000, /* 2 MHz */
{ 25, 25 },
{ 0, 0 },
{ 0, 0 },
{ 0, DAC_0_signed_data_w },
{ 0, portb_w }
};
static struct DACinterface dac_interface =
{
1,
{ 25 }
};
static struct MachineDriver machine_driver_bking2 =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz */
readmem,writemem,
readport,writeport,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3000000, /* 3 Mhz */
sound_readmem,sound_writemem,0,0,
/* interrupts (from Jungle King hardware, might be wrong): */
/* - no interrupts synced with vblank */
/* - NMI triggered by the main CPU */
/* - periodic IRQ, with frequency 6000000/(4*16*16*10*16) = 36.621 Hz, */
/* that is a period of 27306666.6666 ns */
0,0,
interrupt,27306667
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0, /* init machine */
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
512, 4*8+4*4+4*2+4*2,
bking2_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0, /* video hardware init */
generic_vh_start,
generic_vh_stop,
bking2_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_DAC,
&dac_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( bking2 )
ROM_REGION( 0x10000, REGION_CPU1 )
ROM_LOAD( "01.13f", 0x0000, 0x1000, 0x078ada3f )
ROM_LOAD( "02.11f", 0x1000, 0x1000, 0xc37d110a )
ROM_LOAD( "03.10f", 0x2000, 0x1000, 0x2ba5c681 )
ROM_LOAD( "04.8f", 0x3000, 0x1000, 0x8fad54e8 )
ROM_LOAD( "05.7f", 0x4000, 0x1000, 0xb4de6b58 )
ROM_LOAD( "06.5f", 0x5000, 0x1000, 0x9ac43b87 )
ROM_LOAD( "07.4f", 0x6000, 0x1000, 0xb3ed40b7 )
ROM_LOAD( "08.2f", 0x7000, 0x1000, 0x8fddb2e8 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* Sound ROMs */
ROM_LOAD( "15", 0x0000, 0x1000, 0xf045d0fe )
ROM_LOAD( "16", 0x1000, 0x1000, 0x92d50410 )
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "14.5a", 0x0000, 0x1000, 0x52636a94 )
ROM_LOAD( "13.7a", 0x1000, 0x1000, 0x6b9e0564 )
ROM_LOAD( "12.8a", 0x2000, 0x1000, 0xc6d685d9 )
ROM_LOAD( "11.10a", 0x3000, 0x1000, 0x2b949987 )
ROM_LOAD( "10.11a", 0x4000, 0x1000, 0xeb96f948 )
ROM_LOAD( "09.13a", 0x5000, 0x1000, 0x595e3dd4 )
ROM_REGION( 0x0800, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "17", 0x0000, 0x0800, 0xe5663f0b ) /* crow graphics */
ROM_REGION( 0x0800, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "18", 0x0000, 0x0800, 0xfc9cec31 ) /* ball 1 graphics. Only the first 128 bytes used */
ROM_REGION( 0x0800, REGION_GFX4 | REGIONFLAG_DISPOSE )
ROM_LOAD( "19", 0x0000, 0x0800, 0xfc9cec31 ) /* ball 2 graphics. Only the first 128 bytes used */
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "82s141.2d", 0x0000, 0x0200, 0x61b7a9ff ) /* palette */
/* Collision detection prom 32x1 (not currently used) */
/* HIT0-1 go to A3-A4. Character image goes to A0-A2 */
ROM_LOAD( "mb7051.2c", 0x0200, 0x0020, 0x4cb5bd32 )
ROM_END
GAME( 1983, bking2, 0, bking2, bking2, 0, ROT90, "Taito Corporation", "Birdie King 2" )